Q: Is HVML used for embedded systems and the Internet of Things?
A: Not only. HVML is a general glue language. The target platform of HVML includes traditional desktop, server, smart-phone, tablet, embedded device and Internet of Things device.
A: There is no such plan. HVML renderer will use Web front-end technology, HVML's purpose is not to replace the existing web Front-end development technology, but to provide another technical framework for the development of cross platform GUI applications, as well as the preferred programming language for HybridOS.
Q: Where can I see the source code related to HVML?
A: HVML related documents and code warehouse are available in https://github.com/HVML open source release, including:
HVML interpreter (PurC): https://github.com/HVML/PurC
HVML external data gettter (PurC Fetcher): https://github.com/HVML/PurC-Fetcher
HVML Character Renderer (PurC Midnight Commander): https://github.com/HVML/PurC-Midnight-Commander
HVML graphics renderer (xGUI Pro): https://github.com/HVML/xGUI-Pro
DOM layout library (DOM Ruler): https://github.com/HVML/DOM-Ruler
Extend WebKit engine (source code package only)
Q: Are there any software packages that can be downloaded and installed directly?
A: Due to the limited energy of the development team, there is no installation package for each operating system yet, but the partners from the open source community have taken active action to help us complete the installation package for some Linux distributions. We have collected these software packages on the following pages, which can be viewed at:
Q: How to sponsor HVML related projects?
A: For personal reward sponsorship, you can click the original link at the end of the passage. For large-scale sponsorship, you can click “Contact” to leave your contact information or send a letter
firstname.lastname@example.org , we will contact you in time.